Crystal Dynamics недовольны Eidos |
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Crystal Dynamics недовольны Eidos |
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#41
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![]() Искатель приключений. ![]() ![]() ![]() ![]() ![]() ![]() Группа: Гл. Модератор Сообщений: 2,477 Регистрация: 6.11.2008 Посетил: 21.11.2015, 12:38 Из: Цветочный город Пользователь №: 3,265 Репутация: 100   ![]() |
Похоже, эта тема там, что-то заглохла, Эрик Линдстром уже, наверное, с неделю нечего нового не пишет. Вот это его последний пост, в нём он отвечает на многие вопросы пользователей форума, попадаются даже интересные ответы. Выкладываю его здесь, может, кто переведёт.
Цитата Looks like things are winding down. I'm close to calling it quites, as far as the "answer everyone in order" part of this conversation. I'll wind it up soon... You can also see that I'm skipping some questions without comment, but mostly because I have already answered them, not because I don't want to...
Blackmoor: I can't say what the team thinks about anything because the team had up to 100 people on it. Loads of personal opinions, I'm sure. The rest I'll answer later, or not at all where the future is concerned... Survival: I don't really take inspiration in any direct for when I write stories. Everything I have experienced naturally is in my head to draw from, but I don't have guiding starts I could identify for you. tha mattster: Choosing locations is something I've talked about in the press a lot. It's about where the interesting mythology and archeology might be found, what makes for cool places to go and explore, and how it all ties in together. As for the sex appeal of the characters, Alister has his shirt open quite a bit, just because he isn't your cup of tea, I don't think it's fair to argue that he was depicted in a frumpy way, or realistically, either. As for the size of the busts of other characters, they are stylized, and shape makes for more interesting visual forms. I don't think it's accurate to say that Natla, for instance, was depicted in a sexualized way. We don't use real people because the character are not supposed to look like real people, but detailed and stylized characters. daventry: we did make some one-way routes in the game, it's true, because not doing so was excessively restrictive for layout. We made sure it didn't cause any problems, though. How the characters get out of Nepal in the end, well, lara did it when she was little kid, so how hard can it be? Tavo TR: I'm sad that some people felt cheated by the Adaman Sea area. I thought the idea of blasting through the ship again with Thor's hammer was pretty cool, and we couldn't make a whole separate ship for that...it didn't seem that much of a stretch to think that there were more ships of the same type in the fleet. But no, that area shipped exactly as planned. Sir Croft: Spherical harmonics were in the game, definitely. Things look so much better with the SH working. silviu raider: the tools we used for Tomb Raider are internal tools mostly, propriatary and nothing I can talk about. But also boring for anyone outside of the industry. And I wouldn't be much good at running a mansion estate, I'm afraid... woody543: Can't talk abnout the future, but presently I'm playing WAY too much Left4Dead. I love that game. Naz2000: What I enjoyed the most about working at Crystal is that there are a lot of talented people and not a lot of nonsense. I have never felt like I couldn't speak my mind there. And I loved seeing ideas come to life there...it was the best part of the actual product side of things. I had fun working on the Legend story and levels and cut scenes and whatnot, and I loved the whole package of Underworld. I didn't work much on Anniversary, though, so I can't say much there. I should add that people are praising me for saving lara, and I want to point out that I wasn't in charge of Legend. I worked with the Creative Director and Lead Designer in a senior capacity, but they and others deserve the credit for the Legend success. Eddie Haskell: Did I say getting there wasn't as important as what you get when you get there? I don't know why I would have, it's kind of a dumb thing to say. If I wasn't misquoted, maybe I was tired. Spong: Keir stole a pen of mine to give away?! I don't chew my pens, so if you see teeth marks on it, they are probably counterfeit. Chocola teapot: My opinion on Lara? She is one of the great characters out there. My ideal Lara Croft? Just the way she is. Steelmartin: there weren't enough modern locations to want to spend the time on making weapon finding a part of the game. We learned a lot from Anniversary, certainly,and shared team members, too. And movie trailers often show scenes not in the final movie...it's the nature of making trailers for things not yet done. Psychos'R'Us: We didn't have the space to make playable Natla and Amanda and whatnot...we would have if we could have. My favorite character...you must mean non-Lara character? A part of me liked Pierre, for some reason...I think it was the way he "cheated" by disappearing and reappearing when he wanted... belter 21: We had the sinking ship in the game before we saw it in CoD4. It was just a cool thing to imagine climbing up a vertical sinking ship! tempusfugit: Kyle Mannerberg was the genius behind the mansions, but the decision to make it look similar to the movie came long ago, before my time on Legend. Costume designs have come from many people and places. Kiss-Bite: I thought I answered all the questions you asked that weren't future or story, if not directly to you, then to others...but I will say again that Eidos gave us a very free hand in terms of making the game as we thought it should be. jbrown013: There's no cover system because we're already doing 12 things. 13 would have been much too much. Donnie901: It is hard to get a job as an artist, but lots of things in life are hard. I don't know about any reputation the Netherlands has for artists, good or bad. Good luck! Cloe Christina: Lara wasn't made in any way to look more like Angelina. If it happened in any way, it was accidental and coincidental. Nightwish: Everything from the movies that we incorporated on your list were settled before my tenure started, so I don't know the reasons and can only speculate, which i won't do. Dingaling: a number of people are asking for my gamertag. I generally only "Friend" up with people I actually know. That might include some of you someday. KIKO: Underworld had many non-linear elements in it, even if it was (nor should have been) open like GTA. Nenya awakens: asking me if I wanted the cut scenes longer is kind of a trick question. Who wouldn't want more time, more resources, more everything! But it's the constraints that make the final product. If you had everything yuo wanted, you'd never really finish, because creative people are never really 100% satisfied with anything. You gotta put down the paintbrush sometime... Bladerj: The goal was no invisible walls. Some ended up being needed, but you can't say that they characterized the game experience. You all also just were more clever in climbing up out of the world and finding the ones we put there for your protection. And you did have the choice of opting out of having the camera tell you anything -- the camera only showed climbing possibilities if you let go of the camera stick and allowed it to. Tomb-Dude: You can choose outfits that are appropriate for climate -- the trailer showed a few things that didn't express themselves in exactly the same way in the game, like I mentioned before. The KEY in the trailer was just a nice bit of business...nothing more than that. Awestruck: Blur Studios made the trailer, directed by people at Crystal. They do great work. Nausinous: Lara's clothing and color choices are just a part of her personality...she doesn't go in for bright colors. Tommy123: I thought I answered about Amanda's tattoos but maybe that was a magazine interview I finished recently...well, the short answer is that they were just henna, attempts to harness abilities with her knoweldge of how the ancients did it. They weren't permanent. The rest are story or already answered, except for question #7. Nice catch. Los Angeles: Did I know that Core's games were more fun? There sure were fun, that's true! Camera Obscura: No, these questions are not driving me insane, but I will be wrapping up soon... Hyper Crazy: No, um, the health system in Underworld isn't the same as in Legend. JohngPR: Uncharted really didn't influence us. It was a great game, but different than ours, and we were already settled on what we were making. Lovely LC: I would be happy to work for you or anyone else where the talent was a great as at Crystal. But yeah, finish high school first. Edsta: Some people like Underworld, some don't, it's all fair game. I'm glad as many people like it as do. I liked a lot of the cinematics, but I admit to especially liking seeing Lara get her ass kicked by the doppelganger...a nice change of pace, no? amiro1989: I don't know how much effort the tech guys put into look at off-the-shelf game engines, but we have a lot of great code and programming talent in the building, so except for specialized functions, we were better off with our own tools. And we didn't want to make Lara look perfectly lifelike, because the Lara we love is larger than life. And yes, I spoke to Stephen at MTV today -- his was a good article. TIME! THAT'S IT! I CAUGHT UP! Doesn't mean I'm going to never answer another question, but I've been doing this for something like eight hours...it's almost 5pm PST and I haven't had anything to eat or drink. What I'm going to do next is write up some stuff about story and myth, and post it. It won't have everything in it, and I'll take questions about what I said and didn't say for awhile. But please remember that I still will not be talking about the future in any way, or about DLC in any way, and there is still plenty about the past that I cannot reveal. But there is plenty of things I can talk about without violating confidence or spoiling anything, and I will. But don't click refresh over and over. I might post tonight before I go to bed, and maybe not until tomorrow. Also, I have received a ton of PMs and as much as I would like to answer them all, it's too much, so thanks for all the good wishes. I'll be back. Cheers, and thanks for the support! Eric -------------------- ![]() ![]() ![]() |
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Сообщение
#42
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![]() AL 6 ![]() ![]() ![]() ![]() ![]() ![]() Группа: Пользователи Сообщений: 1,365 Регистрация: 29.9.2007 Посетил: 6.9.2015, 22:25 Из: Liverpool Пользователь №: 1,855 Репутация: 100   ![]() |
огогосе, нафлудили бедному Эрику, даже про сексуальность персонажей (ЛОЛ над секси алистером ). собсна мя с могу перевесте, но обратно токо зафтро
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#43
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![]() Konbanwa! ![]() ![]() ![]() ![]() ![]() ![]() ![]() Группа: Администраторы Сообщений: 3,679 Регистрация: 23.4.2007 Посетил: 24.4.2022, 1:31 Из: Spb.Ru Пользователь №: 135 Репутация: 100   ![]() |
Fiend, ну, если не сложно, можешь выбрать самое интересное просто. Как я понял, никаких глобыльных откровений всё равно мы не услышим...
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This is ten percent luck, twenty percent skill, Fifteen percent concentrated power of will, Five percent pleasure, fifty percent pain And a hundred percent reason to remember the name! |
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#44
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![]() AL 6 ![]() ![]() ![]() ![]() ![]() ![]() Группа: Пользователи Сообщений: 1,365 Регистрация: 29.9.2007 Посетил: 6.9.2015, 22:25 Из: Liverpool Пользователь №: 1,855 Репутация: 100   ![]() |
Собсно действительно ничево таковоуж интересново тама ненаписано, но фраза “I’ll wind it up soon” говорит шо вскоре он либо чонить еще интересное напишет либо хз чо ыы
Вот самые интересные на мой взгляд Цитата У меня нет источника, откуда я беру вдохновения для моих историй. Все мои истории были придуманы мной.
Да в игре есть линейные места, без них нельзя было обойтись. О том «как Лара потом выбралась из Непала?» - ну она уже один раз выбралась, когда была маленькой, и сейчас выберется. Не знаю о будущем, но сейчас я очень много играю в Left4Dead, люблю эту игру. Мы сделали тонущий корабль до того как увидели такой же в Call of Duty 4. Мы не делали Лару похожей на Анджелину. Если она так выглядит – это всего лишь совпадение. Blur Studios, под руководством C\Dynamics делали трейлер (кстати Blur – одна из самых лучших и уважаемых студий в плане рендеринга)] Ларина одежда и цвета этой одежды являются частью ее личности, а она не любит ярких цветов. Знаю ли я что игры от Core были интересней? Они определенно были интересными. -------------------- Супермега секретное дитё Натлы!
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#45
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![]() Fantasy girl ![]() ![]() ![]() ![]() Группа: Пользователи Сообщений: 627 Регистрация: 28.9.2008 Посетил: 25.4.2010, 15:08 Из: Чехов,Московская обл. Пользователь №: 2,996 Репутация: 22   ![]() |
Fiend спс за перевод!
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#46
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![]() AL 6 ![]() ![]() ![]() ![]() ![]() ![]() Группа: Пользователи Сообщений: 1,365 Регистрация: 29.9.2007 Посетил: 6.9.2015, 22:25 Из: Liverpool Пользователь №: 1,855 Репутация: 100   ![]() |
гык та незашт
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#47
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![]() Konbanwa! ![]() ![]() ![]() ![]() ![]() ![]() ![]() Группа: Администраторы Сообщений: 3,679 Регистрация: 23.4.2007 Посетил: 24.4.2022, 1:31 Из: Spb.Ru Пользователь №: 135 Репутация: 100   ![]() |
Fiend, спасибо за перевод. Собственно, как всегда сказано много, а смысла почти никакого нет...
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This is ten percent luck, twenty percent skill, Fifteen percent concentrated power of will, Five percent pleasure, fifty percent pain And a hundred percent reason to remember the name! |
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#48
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![]() AL 6 ![]() ![]() ![]() ![]() ![]() ![]() Группа: Пользователи Сообщений: 1,365 Регистрация: 29.9.2007 Посетил: 6.9.2015, 22:25 Из: Liverpool Пользователь №: 1,855 Репутация: 100   ![]() |
вово, так всех всбудоражил мол Я ВАМ ТАКОООЕ РАСКАЖУ ТЫ НИПАВЕРИШ!!!, а сам просто чото там про сюжет пукнул
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#49
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![]() Konbanwa! ![]() ![]() ![]() ![]() ![]() ![]() ![]() Группа: Администраторы Сообщений: 3,679 Регистрация: 23.4.2007 Посетил: 24.4.2022, 1:31 Из: Spb.Ru Пользователь №: 135 Репутация: 100   ![]() |
Цитата просто чото там про сюжет пукнул Именно. Никаких разоблачений и глобальных повествований. Какая-то демагогия. -------------------- Все последние новости в сообществе! →
This is ten percent luck, twenty percent skill, Fifteen percent concentrated power of will, Five percent pleasure, fifty percent pain And a hundred percent reason to remember the name! |
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#50
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![]() AL 6 ![]() ![]() ![]() ![]() ![]() ![]() Группа: Пользователи Сообщений: 1,365 Регистрация: 29.9.2007 Посетил: 6.9.2015, 22:25 Из: Liverpool Пользователь №: 1,855 Репутация: 100   ![]() |
помоему утка все это дело, специально так сделали мол "уволили", чтоб он уволенных кристалловцев заткнул, ведь ему поверят больше чем им.
Кстати а он на вопросы еще отвечает? хотелось бы узнать а зачем Допельгангерша на АОДовску похожа ![]() -------------------- Супермега секретное дитё Натлы!
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#51
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![]() Искатель приключений. ![]() ![]() ![]() ![]() ![]() ![]() Группа: Гл. Модератор Сообщений: 2,477 Регистрация: 6.11.2008 Посетил: 21.11.2015, 12:38 Из: Цветочный город Пользователь №: 3,265 Репутация: 100   ![]() |
Тема уже давно заглохла, не одного нового сообщения от Эрика там нет. Скорей всего действительно развод, а может способ подогреть интерес к дополнительному контенту.
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#52
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![]() Konbanwa! ![]() ![]() ![]() ![]() ![]() ![]() ![]() Группа: Администраторы Сообщений: 3,679 Регистрация: 23.4.2007 Посетил: 24.4.2022, 1:31 Из: Spb.Ru Пользователь №: 135 Репутация: 100   ![]() |
Да... Разоблачения закончились так и не начавшись... Цирк уехал, как говорится...
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This is ten percent luck, twenty percent skill, Fifteen percent concentrated power of will, Five percent pleasure, fifty percent pain And a hundred percent reason to remember the name! |
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Текстовая версия | Сейчас: 10.9.2024, 17:16 |